Strength, dexterity, and constitution are obvious choices, but intelligence Know it, love it, embrace it.Ībility Score Increase (Ex): This allows you to add 1 to any of your companions ability scores. Share Spells says that it applies to spells with a range of “You”, but “You”Īnimal companion alive. With a range of “personal” or “you” than clerics. This with spells like Shapechange, but druids get considerably fewer spells ![]() Particularly useful for druids and rangers, this allows hilarious things likeĪnimal domain clerics casting Divine Might on their companion. Ranks, and the +4 bonus, be sure to have a +11 bonus to gurantee that you canĪlways handle your companion, even on a natural 1. Handle Animal and that nice +4 bonus, you can be sure to pass the skill checkĮven if your companion is injured (+2 to DC). Something, and a strict DM might make you roll for that. Keep in mind that there is actually a DC of 10 to make your companion do Your companion makes it considerably easier to teach additional tricks. The +4 bonus to wild empathy and handle animal with Allowing you to handle yourĪnimal companion as a free action allows you to order them around while still Them do something normally requires a move action, so if you like to trainĪttack dogs or something, keep that in mind. Class Level HD BAB Fort Ref Will Skills Feats Natural Armor Bonus Str/Dex Bonus Bonus Tricks Special 1st 2 +1 +3 +3 +0 2 1 +0 +0 1 Link, Rangers and most other classes will get an animal companion at a druid levelĮqual to their class level -3. As you gain levels, your animal companions abilities grow, and it addsĪdditional hit dice, tricks, feats, and other useful stuff. ![]() How Animal Companions Workįirst, familiarize yourself with the table below, taken from the Druid classĮntry. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. Does my Animal Companion gain Reach when it becomes Large? Disclaimer.Improve your play experience when pets are involved. ![]() Scout, a striker, a defender, or a mount, depending on your needs.Ībout how to handle pets in your game. With the right choices, your animal companion can be a Is an important choice, and can have major effects on how your characterįunctions on the table. Resting also cures 1 point of ability damage per day (not recommended for time limit reasons).ĭealing with ability score damage is a pretty basic Pathfinder mechanic so surprised you got anywhere in WotR on Core without learning how to do it.Animal companions are a key component of druids and rangers, and throughĪrchetypes can be components of other classes. Each will cure 1d4 points of ability damage so you may need multiple shots to cure all of it. Or if you have Jaethal, use her to tank since she's immune to poison and ability score damage.Ībility score damage (not drain) from poison can be cured by casting Lesser Restoration (lvl 2 divine spell), drinking Potions of Lesser Restoration, or buying Scrolls of Lesser Restoration from Jhod at Oleg's once you rescue him. I agree that having DPC up is very important later on, but in the Old Sycamore you just have to grin and bear it. There are also no swarms in the Old Sycamore. They are still hours away from having Jubilost. Originally posted by Icedfate:delay poison, communal should always be up.īoth are low level full party buffs that neutralize poison and fear before they happen.Īlways have an alchemist(like jubilost, although, you don't get him right away)or an aoe spell like burning hands to disperse swarmsĭelay Poison, Communal is a level 3 divine spell, they won't have access to that until level 5 at the very end of Act 1.
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